A new patch is currently scheduled to go out soon (hopefully in the next 12 hours or so).
Here are some of the things in the patch.New Gamemode: ARENA
The gladiators have called for help, and the gods have answered. The Arena game mode is a brawling deathmatch where your goal is to defeat enemy players and their minions by reducing their team ticket count to 0. Average game time is around 15 minutes.New God: LOKI
BEHIND YOU! (PASSIVE)
Loki deals 20% more damage from his basic attacks when hitting enemies from behind.
Loki disappears in a puff of smoke for 3s. While invisible, he is immune to slows and moves 50% faster than normal. His next basic attack from invisibility (or for 2s after) applies a bleed to his target, dealing 30/45/60/75/90 (+25% of your physical power) physical damage every .5s for 2s and reveals Loki. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
Loki spawns a decoy version of himself that taunts all nearby enemy minions. After 3s, the decoy explodes dealing 90/155/220/285/350 (+80% of your physical power) physical damage to all enemies in the radius. Cost - 60/65/70/75/80 mana. Cooldown - 14s.
Upon activation, Loki’s next basic attack does an additional 60/100/140/180/220 (+80% of your physical power) physical damage within 5 seconds. The enemy hit is also slowed by 25% for 3 seconds. Cost - 50 mana. Cooldown - 12/11/10/9/8s.
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will backstab that target doing 250/325/400/475/550 (140% of your physical power) physical damage and be stunned for 1s. Cost - 100 mana. Cooldown - 90s.New Skins:
Loki - Ssslither
Agni - VolcanicItemsAbilities
All abilities now have a passive component that is only active when the ability is on cooldown.
All abilities have been priced at 700 gold.New AbilitiesReveal
- Using this item gives you vision of a larger area on the minimap for 5 seconds. While on cooldown, wards you have placed see 12% farther. Cooldown - 60s.
Turn Minions - Using this item allows you to turn enemy minions to fight for you. While on cooldown, nearby minions within 20 feet gain +20 magical and physical protection. Cooldown - 180s.Changed Abilities
Purification Beads - Using this item removes stuns, fears, silences, and mesmerizes from you while making you immune to new ones for 2s. While on cooldown, durations to those effects are reduced by 20%. Cooldown - 90s. [Pulls are no longer removed with this item]
Creeping Curse - Using this item reduces all enemies ground speed by 35% in a 35 foot radius around you for 5 seconds. While on cooldown, nearby enemies are slowed by 10%. Cooldown - 90s.
Heavenly Agility - Using this item buffs all allies ground speed by 35% in a 35 foot radius around you for 5 seconds. While on cooldown, increases nearby allies ground speed by 10%. Cooldown - 60s.
Aegis Amulet - Using this item makes you invulnerable to damage and effects for 2s, preventing you from taking action. While on cooldown, you gain an additional +20 physical and magical protection. Cooldown - 90s.
[You can no longer be pulled when invulnerable]
Sprint - Using this item gives the you a +35% movement speed buff for 14 seconds and makes you immune to slows. While on cooldown, you passively gain +10% movement speed. Cooldown - 210s.
Meditation - Using this item heals the owner's mana by 75% of their maximum mana. While on cooldown, you gain +15 MP5. Cooldown - 180s.
Girdle of Might - Using this item gives all allied gods in the area a +20 Physical and +35 Magical Power buff for 10 seconds. While on cooldown, you gain an additional +10 Physical and +15 Magical Power. Cooldown - 120s.
Hand of the Gods - Using this item damages nearby enemy minions, jungle camps and the Minotaur. While on cooldown, your basic attacks on minions deal +20 damage and heal you for +10 health. Cooldown - 90s.
Intensify Defenses - Using this item gives a nearby structure attack speed, damage and forces it to target enemy gods for 10s. While on cooldown, nearby structures gain +20 physical protection. Cooldown - 90s.General Features:
The “Normal” gamemode (featuring a three-lane map surrounded by a jungle area with bases on each end) has been renamed “Conquest”.
You now have 10 seconds to sell back the last purchased item at full cost.
All queues now have an informative panel describing the game mode. The general UI for joining matches is planned to get a major overhaul in future patches.
The minotaur now breaks down deployables instead of just passing through them.
Minions now have an upper body hit reaction when they get damaged. Minion hit reactions are being tweaked in general and will likely undergo additional changes in future patches.Hud
Loki has a special scrolling combat text graphic for a successful backstab.Gods:Freya
This ability now properly removes roots from Freya.Sobek
This ability no longer goes through enemy minions.Ares
Is not affected by active item auras (Store Abilities).Bug Fixes:
Bastet jump back cooldown issue on interrupt is fixed.
Freya - Valkyries's Discretion - Arachne needs to be knocked off when Freya ascends
He Bo and Sobek no longer ignore deployables / obstructions during their ultimates
Here are some thoughts around the patch and what we are looking for:Source
* New game mode
The major reason the new game mode was added is to have a more casual alternative to the traditional format (now called conquest). This allows for shorter games, larger pre-made teams, grouping with lower level friends, and a great place to play new gods without too much rage.
It should also help ease new players into learning the game mechanics in a simpler format.
In additional we plan on several other game modes to be released before the end of the year.
* Ability changes
We would like abilities to play a more important part in the game since it allows for more build variations. We therefore made them more powerful but only allow for 2 and they can't be sold back so they become a more strategic decision.
The passives were added for 3 reasons, first it makes them more powerful with on-going benefit so they are not purely situational. Second they allow novice players to buy them and still be useful without requiring them to be used in clutch situations (especially certain ones like meditation, hand of god, etc). Third, they allow us to balance them better so all are equally attractive to buy.
(In the next patch the passives will probably be always on)