To quote bart: "I only have what I have, I'll show you what there is to know"
"Isis is an egyptian Goddess associated with motherliness, magic, healing and support."
"Support mage somewhat like Ra"
"More like control than necessarily hard CC"
Isis is a "Mage-Controller"
"She has ranged auto-attacks"
Hi-Rez Isis artwork.
Potentially called: Isis, Goddess of Magic.
For now reveal will contain: Isis Card and Isis Model
Model is WIP, colors are a little desaturated.
Full reveal video of abilities and movement.
Aura Affects: Friendly Gods Radius: 30
Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her auro gains an additional stack (max 10). Stacks reset on death. Isis' basic attacks also deal 30 magical damage plus 25% of her magical power, and utilize a three swing chain, with the final hit having increased swing time and damage in a small AoE.
HP5: 2 HP5 per stack MP5: 2 MP5 per stack Basic Attack Progression: 1/1/1.5x damage and swing time
*WING BUFFET* Ability: Line Affects: Enemy Damage: Magical
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing magical damage to all targets in their patch.
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max range. At any time, Isis can activate the ability to detonate the ball, dealing magical damage and stunning enemies within 10ft, scaling in duration up to 1.5x at max range.
Isis silences enemies at her target location. Enemies hit also lose a portion of their magical protections and are slowed for a duration. Allies affected by Isis' Funeral Rites aure gain the missing protections during this time.
Isis plants her staff into the ground at her target location. Allies within its radius take 30% less damage from all sources. All damage mitigated in this way charges up the staff. When Isis activates the staff, it explodes, dealing damage to all enemies nearby and healing all allies based on how much damage was stored.
Damage: 160/220/280/340/400 Healing: 80/110/140/170/200 Damage Reduction: 30% Max Charge: 240/480/720/960/1200 Max Charge Dmg/Heal scale: 1.5/2/2.5/3/3.5 Cost: 80/90/100/110/120 Cooldown: 60s
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